Computer-Generated Chess Problem 04093

in #chess10 months ago

Contemplate this 'KQNN vs kpp' chess puzzle or problem (whichever you wish to call it) composed by Chesthetica using the DSNS computational creativity approach which doesn't use any kind of traditional AI. Chesthetica has the creative ability to compose positions that may otherwise take centuries to arise in an actual game, if ever. You can learn more about the DSNS here.

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8/4KN2/4p3/2p5/4k3/3N3Q/8/8 w - - 0 1
White to Play and Mate in 3
Chesthetica v12.65 (Selangor, Malaysia)
Generated on 5 Jun 2023 at 11:25:47 AM
Solvability Estimate = Difficult

Chess puzzles are ancient. Some are over a thousand years old but only in the 21st century have computers been able to compose original ones on their own like humans can. White has a decisive material advantage in this position but the winning sequence may not be immediately clear. Try to solve this puzzle. Do try some of the others in the series as well before you go. Solving chess puzzles like this is probably good for your health as it keeps your brain active. Nobody wants something like early-onset Alzheimer's. If you're wondering how complex some chess problems can get, read this.

Similar Chess Problems by Chesthetica: 03211, 03353.

Solution

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