Computer-Generated Chess Problem 03353

in #chess3 years ago

What we have here is a 'KQNN vs kpp' mate in 3 chess puzzle created by the program, Chesthetica, using the fairly new computational creativity approach called the 'DSNS'. Chesthetica is able to generate three-movers, four-moves, five-movers and study-like constructs and also compose problems using specific pieces types fed into it (e.g., composing something original using only a rook vs. five pawns). Read more about it on ChessBase.

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8/8/8/5p1N/1K3N2/5k2/6p1/Q7 w - - 0 1
White to Play and Mate in 3
Chesthetica v12.30 (Selangor, Malaysia)
Generated on 12 Jun 2021 at 12:20:11 PM
Solvability Estimate = Difficult

These chess puzzles are published in order based on the composition date and time stamp above. Due to the sheer volume of compositions generated, the latest ones may therefore only be published later on. White has a decisive material advantage in this position but the winning sequence may not be immediately clear. Leave a comment below, if you like. Some of these problems may be trivial for you, especially if you're a club or master player but bear in mind that chess lovers can be found at all levels of play. So do check out some of the other problems. You can probably find something more to your taste.

A Similar Chess Problem by Chesthetica: 03211

Solution

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