Computer-Generated Chess Problem 03211

in #chess3 years ago

Consider this 'KQNN vs kpp' four-move chess puzzle created by a computer using the DSNS computational creativity approach which doesn't use any kind of traditional AI. Chesthetica has the creative ability to compose positions that may otherwise take centuries to arise in an actual game, if ever. Depending on the type and complexity of the problem desired, a single instance of Chesthetica running on a desktop computer can probably generate anywhere between one and ten problems per hour.

image.png

8/8/2Q5/3N4/5K2/2N5/2pp4/2k5 w - - 0 1
White to Play and Mate in 4
Chesthetica v12.19 (Selangor, Malaysia)
Generated on 15 Feb 2021 at 4:32:50 PM
Solvability Estimate = Difficult

Humans have been composing original chess problems for over a thousand years. Now a computer can do it too. White has a decisive material advantage in this position but the winning sequence may not be immediately clear. Do share and try out some of the others too. Solving chess puzzles like this can also help improve your game.

Solution

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