Computer-Generated Chess Problem 04085

in #chess3 years ago

Consider this 'KQB vs krp' three-move chess puzzle by a computer using the DSNS computational creativity approach which doesn't use any kind of traditional AI. Chesthetica has the creative ability to compose positions that may otherwise take centuries to arise in an actual game, if ever. Depending on the type and complexity of the problem desired, a single instance of Chesthetica running on a desktop computer can probably generate anywhere between one and ten problems per hour.

image.png

8/6k1/5r2/3B3K/2p5/8/1Q6/8 w - - 0 1
White to Play and Mate in 3
Chesthetica v12.65 (Selangor, Malaysia)
Generated on 22 May 2023 at 3:15:07 AM
Solvability Estimate = Difficult

These chess puzzles are published in order based on the composition date and time stamp above. Due to the sheer volume of compositions generated, the latest ones may therefore only be published later on. White has a bishop and a queen for Black's rook and pawn. Do share and try out some of the others too. Solving chess puzzles like this can also help improve your game.

A Similar Chess Problem by Chesthetica: 03633

Solution

Coin Marketplace

STEEM 0.04
TRX 0.31
JST 0.074
BTC 63908.28
ETH 1670.66
USDT 1.00
SBD 0.42