Computer-Generated Chess Problem 03633

in #chess2 years ago

A newly published and original KQB vs krp mate in three chess puzzle by a computer using the DSNS computational creativity method. It does not use endgame tablebases, artificial neural networks, machine learning or any kind of typical AI. There is no known limit to the quantity or type of compositions that can be generated.

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7k/6r1/8/3pQ3/5K2/7B/8/8 w - - 0 1
White to Play and Mate in 3
Chesthetica v12.51 (Selangor, Malaysia)
Generated on 28 Mar 2022 at 10:22:18 PM
Solvability Estimate = Difficult

These chess puzzles are published in order based on the composition date and time stamp above. Due to the sheer volume of compositions generated, the latest ones may therefore only be published later on. White has a queen and a bishop for Black's rook and pawn. Did you find this one interesting or have something else to say? Leave a comment below! Some of these problems may be trivial for you, especially if you're a club or master player, but bear in mind that chess lovers can be found at all levels of play. Therefore, do consider some of the other problems available. You can probably find something more to your taste.

A Similar Chess Problem by Chesthetica: 00034

Solution

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