Computer-Generated Chess Problem 04084

in #chess3 years ago

Take a look at this 'KQBNNP vs kbn' three-move chess problem generated by a computer using the DSNS computational creativity approach which doesn't use any kind of traditional AI. Chesthetica has the creative ability to compose positions that may otherwise take centuries to arise in an actual game, if ever. Depending on the type and complexity of the problem desired, a single instance of Chesthetica running on a desktop computer can probably generate anywhere between one and ten problems per hour.

image.png

5k2/3P4/5b1N/6N1/5n2/8/B2Q4/7K w - - 0 1
White to Play and Mate in 3
Chesthetica v12.65 (Selangor, Malaysia)
Generated on 19 May 2023 at 8:10:54 AM
Solvability Estimate = Difficult

Even with the same version number, each copy of Chesthetica 'evolves' and may perform somewhat differently over time. White has a decisive material advantage in this position but the winning sequence may not be immediately clear. Do share and try out some of the others too. Solving chess puzzles like this is probably good for your health as it keeps your brain active. Nobody wants something like early-onset Alzheimer's.

Solution

Coin Marketplace

STEEM 0.04
TRX 0.31
JST 0.075
BTC 63639.73
ETH 1662.42
USDT 1.00
SBD 0.42