Computer-Generated Chess Problem 04069

in #chess3 years ago

Here is a 'KRRBN vs krb' three-move chess problem generated autonomously by the prototype computer program, Chesthetica, using the fairly new computational creativity approach known as the DSNS (Digital Synaptic Neural Substrate). There is no known limit to the quantity or type of compositions that can be generated. Noteworthy here is that a chess position with over seven pieces would not likely have been derived or taken from an endgame tablebase because seven pieces is the present limit. A complete or full tablebase for eight pieces does not yet exist.

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3R4/7k/1R3B2/8/8/K6N/8/5br1 w - - 0 1
White to Play and Mate in 3
Chesthetica v12.65 (Selangor, Malaysia)
Generated on 24 Apr 2023 at 7:59:54 PM
Solvability Estimate = Difficult

Chesthetica, especially if running on multiple computers or operating system user accounts, is capable of generating far too many compositions than can be published in a timely fashion here. The newer ones will therefore only be published some time later. This is why the composition or generation date above does not match today's date. White is ahead by a rook and a knight. Did you find this one interesting or have something else to say? Leave a comment below! Solving chess puzzles like this can also help improve your game.

Similar Chess Problems by Chesthetica: 01345, 03310.

Solution

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