Computer-Generated Chess Problem 04068
Consider this 'KQBP vs kbp' five-move chess problem generated autonomously by a computer using the fairly new computational creativity approach known as the DSNS (Digital Synaptic Neural Substrate). Depending on the type and complexity of the problem desired, a single instance of Chesthetica running on a desktop computer can probably generate anywhere between one and ten problems per hour.
White to Play and Mate in 5
Chesthetica v12.65 (Selangor, Malaysia)
Generated on 22 Apr 2023 at 9:51:47 PM
Chess puzzles are ancient. Some are over a thousand years old but only in the 21st century have computers been able to compose original ones on their own like humans can. White is ahead by a queen. It looks like the solution might involve a pawn promotion. Do share and try out some of the others too. Solving chess puzzles like this can also help improve your game. Anyway, if standard chess isn't your thing, you might instead like SSCC.
A Similar Chess Problem by Chesthetica: 03979
Solution