Computer-Generated Chess Problem 04065

in #chess3 years ago

A newly published and original KQRBP vs knp chess problem generated autonomously by the prototype computer program, Chesthetica, using the Digital Synaptic Neural Substrate computational creativity approach which does not use any kind of deep learning. After years of development, Chesthetica is able to use the technology to express original creative thought in this domain. Note that it also never had millions of dollars behind it from a company like IBM, Google or Microsoft.

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8/3p4/2n1R2B/4Pk2/8/6K1/6Q1/8 w - - 0 1
White to Play and Mate in 3
Chesthetica v12.65 (Selangor, Malaysia)
Generated on 17 Apr 2023 at 11:58:43 PM
Solvability Estimate = Difficult

Chesthetica, especially if running on multiple computers or operating system user accounts, is capable of generating far too many compositions than can be published in a timely fashion here. The newer ones will therefore only be published some time later. This is why the composition or generation date above does not match today's date. Okay, let me think for a minute if there's anything else to say here. Try to solve this as quickly as you can. If you like it, please share with others. Take some time to study the analysis and you might appreciate the puzzle a little more.

Similar Chess Problems by Chesthetica: 00433, 01965, 03722.

Solution

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