Computer-Generated Chess Problem 04066

in #chess3 years ago

A 'KRBBP vs krpp' mate in four chess construct composed autonomously by a computer using the approach known as the DSNS from the sub-field of AI, computational creativity. The program can compose problems that may otherwise take decades, centuries or even longer for human composers to think of, or to arise in a real game. The largest complete endgame tablebase in existence today is for seven pieces (Lomonosov) which contains over 500 trillion positions, most of which have not been seen by human eyes. This problem with nine pieces goes even beyond that.

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4R3/8/2KP4/5B2/8/p1p3B1/r2k4/8 w - - 0 1
White to Play and Mate in 4
Chesthetica v12.65 (Selangor, Malaysia)
Generated on 19 Apr 2023 at 12:22:37 AM
Solvability Estimate = Difficult

Humans have been composing original chess problems for over a thousand years. Now a computer can do it too. Okay, let me think for a minute if there's anything else to say here. Try to solve this as quickly as you can. If you like it, please share with others. Some of these problems may be trivial for you, especially if you're a club or master player, but bear in mind that chess lovers can be found at all levels of play. Therefore, do consider some of the other problems available. You can probably find something more to your taste. If you'd like to learn something interesting about computer chess problem composition, consider this.

Similar Chess Problems by Chesthetica: 02606, 03761.

Solution

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