Computer-Generated Chess Problem 04064

in #chess3 years ago

Take a look at this 'KRBB vs krrbp' forced mate in four chess construct composed autonomously by a computer using the approach known as the DSNS from the sub-field of AI, computational creativity. The program can compose problems that may otherwise take decades, centuries or even longer for human composers to think of, or to arise in a real game. Depending on the type and complexity of the problem desired, a single instance of Chesthetica running on a desktop computer can probably generate anywhere between one and ten problems per hour.

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K2B4/3B4/k2r4/r2p4/7R/8/8/1b6 w - - 0 1
White to Play and Mate in 4
Chesthetica v12.65 (Selangor, Malaysia)
Generated on 17 Apr 2023 at 9:07:35 PM
Solvability Estimate = Difficult

Composing a chess puzzle or problem requires creativity and it's not easy even for most humans. Everything composed by Chesthetica is original. Did you find this one interesting or have something else to say? Leave a comment below! Feel free to copy the position into a chess engine and potentially discover even more variations.

Solution

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