Computer-Generated Chess Problem 03889

in #chesslast year

A 'KRBNNP vs kqpp' mate in five chess puzzle or problem (whichever you wish to call it) composed by a computer using the DSNS computational creativity approach which doesn't use any kind of traditional AI. There is no known limit to the quantity or type of compositions that can be generated. The largest complete endgame tablebase in existence today is for seven pieces (Lomonosov) which contains over 500 trillion positions, most of which have not been seen by human eyes. This problem with 10 pieces goes even beyond that.

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2RK4/3N4/8/6k1/4Pp2/4p3/4q2N/B7 w - - 0 1
White to Play and Mate in 5
Chesthetica v12.60 (Selangor, Malaysia)
Generated on 15 Oct 2022 at 4:36:48 PM
Solvability Estimate = Difficult

Composing a chess puzzle or problem requires creativity and it's not easy even for most humans. Now, let's see what else there is to say. Give me a moment. Why not time yourself how long it took you to solve this? Collectively, these puzzles are intended to cater to players of all levels. If you'd like to learn something interesting about computer chess problem composition, consider this.

A Similar Chess Problem by Chesthetica: 00075

Solution

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