Computer-Generated Chess Problem 03888

in #chesslast year

This is an original 'KQBNN vs kqrnp' chess puzzle by Chesthetica using the DSNS computational creativity approach which doesn't use any kind of traditional AI. Chesthetica has the creative ability to compose positions that may otherwise take centuries to arise in an actual game, if ever. There is no known limit to the quantity or type of compositions that can be generated.

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8/8/q1rN4/2p5/B2N4/n2k1K2/8/Q7 w - - 0 1
White to Play and Mate in 3
Chesthetica v12.60 (Selangor, Malaysia)
Generated on 14 Oct 2022 at 3:15:09 PM
Solvability Estimate = Difficult

Most changes to Chesthetica that result in a slightly higher version number are simply to improve the interface or fix a minor bug, by the way. White has a bishop and a knight for Black's rook and pawn. Did you find this one interesting or have something else to say? Leave a comment below! Solving chess puzzles like this can also help improve your game. If you'd like to learn something interesting about computer chess problem composition, consider this.

Solution

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