Computer-Generated Chess Problem 03890

in #chesslast year

Published online for the first time, consider this KRRBN vs kqrp chess problem generated autonomously by a computer program, Chesthetica, using the Digital Synaptic Neural Substrate computational creativity approach which does not use any kind of deep learning. There is no known limit to the quantity or type of compositions that can be generated. The largest complete endgame tablebase in existence today is for seven pieces (Lomonosov) which contains over 500 trillion positions, most of which have not been seen by human eyes. This problem with nine pieces goes even beyond that.

image.png

8/k1Kp4/N7/5R1q/4RB2/3r4/8/8 w - - 0 1
White to Play and Mate in 4
Chesthetica v12.60 (Selangor, Malaysia)
Generated on 15 Oct 2022 at 10:38:34 PM
Solvability Estimate = Difficult

Some of the earliest chess problems by humans are over 10 centuries old but original ones by computer are very recent. White has a knight, a rook and a bishop for Black's pawn and queen. If this one is too easy or too difficult for you, try out some of the others. Feel free to copy the position into a chess engine and potentially discover even more variations.

Solution

Coin Marketplace

STEEM 0.18
TRX 0.13
JST 0.029
BTC 57808.87
ETH 3061.38
USDT 1.00
SBD 2.33