Computer-Generated Chess Problem 03884

in #chesslast year

A 'KQRBB vs knp' chess puzzle or problem (whichever you wish to call it) composed by a computer program, Chesthetica, using the Digital Synaptic Neural Substrate computational creativity approach which does not use any kind of deep learning. There is no known limit to the quantity or type of compositions that can be generated.

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8/4k1pR/5nB1/8/8/5KB1/7Q/8 w - - 0 1
White to Play and Mate in 3
Chesthetica v12.60 (Selangor, Malaysia)
Generated on 11 Oct 2022 at 8:07:57 PM
Solvability Estimate = Difficult

Even with the same version number, each copy of Chesthetica 'evolves' and may perform somewhat differently over time. White has a rook, two bishops and a queen for Black's pawn and knight. If this one is too easy or too difficult for you, try out some of the others. Feel free to copy the position into a chess engine and potentially discover even more variations.

Similar Chess Problems by Chesthetica: 02730, 03041.

Solution

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