Computer-Generated Chess Problem 03883

in #chesslast year

Take a look at this 'KRRB vs kn' mate in two chess puzzle or problem (whichever you wish to call it) composed by Chesthetica using the fairly new computational creativity approach known as the DSNS (Digital Synaptic Neural Substrate). Chesthetica is able to generate three-movers, four-moves, five-movers and study-like constructs and also compose problems using specific pieces types fed into it (such as using only a queen vs. rook and knight). Read more about it on ChessBase.

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8/8/8/1K2n3/1R1RB3/2k5/8/8 w - - 0 1
White to Play and Mate in 2
Chesthetica v12.60 (Selangor, Malaysia)
Generated on 7 Oct 2022 at 7:40:41 AM
Solvability Estimate = Moderate

Sometimes an earlier version of Chesthetica is credited for a more recent problem because that version was still running on that computer at the time. White has a decisive material advantage in this position but the winning sequence may not be immediately clear. Leave a comment below if you like. Collectively, these puzzles are intended to cater to players of all levels. If you'd like to learn something interesting about computer chess problem composition, consider this.

Solution

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