Computer-Generated Chess Problem 03885

in #chesslast year

Consider this 'KQBN vs kbn' mate in three chess construct composed autonomously by the program, Chesthetica, using the approach known as the DSNS from the sub-field of AI, computational creativity. Depending on the type and complexity of the problem desired, a single instance of Chesthetica running on a desktop computer can probably generate anywhere between one and ten problems per hour.

image.png

4b1Q1/3n4/k3N3/2B5/1K6/8/8/8 w - - 0 1
White to Play and Mate in 3
Chesthetica v12.60 (Selangor, Malaysia)
Generated on 12 Oct 2022 at 8:08:17 AM
Solvability Estimate = Moderate

Most changes to Chesthetica that result in a slightly higher version number are simply to improve the interface or fix a minor bug, by the way. Okay, let me think for a minute if there's anything else to say here. Try to solve this as quickly as you can. If you like it, please share with your friends. Note that not all the chess problems are like this. They cover quite the spectrum of solving ability and there are thousands published already.

A Similar Chess Problem by Chesthetica: 03684

Solution

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