Computer-Generated Chess Problem 03881

in #chesslast year

A 'KQBBP vs k' mate in two chess problem generated by a computer program, Chesthetica, using the 'digital synaptic neural substrate' (DSNS) computational creativity approach. It doesn't use endgame tablebases, deep learning or any kind of traditional artificial intelligence (AI). You can learn more about the DSNS here.

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8/8/4k2K/4B3/B7/3P4/1Q6/8 w - - 0 1
White to Play and Mate in 2
Chesthetica v12.60 (Selangor, Malaysia)
Generated on 6 Oct 2022 at 12:09:23 PM
Solvability Estimate = Difficult

Humans have been composing original chess problems for over a thousand years. Now a computer can do it too. White has a decisive material advantage in this position but the winning sequence may not be immediately clear. Did you find this one interesting or have something else to say? Leave a comment below! Feel free to copy the position into a chess engine and potentially discover even more variations.

Solution

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