Computer-Generated Chess Problem 03880

in #chesslast year

Consider this 'KQNPP vs kqrp' five-move chess construct composed autonomously by a computer using the DSNS computational creativity approach which doesn't use any kind of traditional AI. Chesthetica has the creative ability to compose positions that may otherwise take centuries to arise in an actual game, if ever. Depending on the type and complexity of the problem desired, a single instance of Chesthetica running on a desktop computer can probably generate anywhere between one and ten problems per hour.

image.png

8/2r5/8/Nk6/pP6/2P1Q3/3K4/1q6 w - - 0 1
White to Play and Mate in 5
Chesthetica v12.60 (Selangor, Malaysia)
Generated on 5 Oct 2022 at 9:05:48 PM
Solvability Estimate = Easy

Some of the earliest chess problems by humans are over 10 centuries old but original ones by computer are very recent. White has a knight and a pawn for Black's rook. Do share and try out some of the others too. Solving chess puzzles like this can also help improve your game.

Solution

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