Computer-Generated Chess Problem 03879

in #chesslast year

An original 'KQRN vs kb' two-move chess puzzle or problem (whichever you wish to call it) composed by a computer program, Chesthetica, using the Digital Synaptic Neural Substrate (DSNS) computational creativity approach. The DSNS does not use endgame tablebases, neural networks or any kind of machine learning found in traditional artificial intelligence (AI). It also has nothing to do with deep learning.

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8/6Q1/8/3K3k/8/1R2N3/8/2b5 w - - 0 1
White to Play and Mate in 2
Chesthetica v12.60 (Selangor, Malaysia)
Generated on 5 Oct 2022 at 6:33:35 PM
Solvability Estimate = Moderate

Sometimes an earlier version of Chesthetica is credited for a more recent problem because that version was still running on that computer at the time. White has a decisive material advantage in this position but the winning sequence may not be immediately clear. Try to solve this as quickly as you can. If you like it, please share with others. Solving chess puzzles like this can be good for your health as it keeps your brain active. It may even delay or prevent dementia.

Similar Chess Problems by Chesthetica: 00086, 02164, 03453, 03742.

Solution

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