Computer-Generated Chess Problem 03742

in #chess2 years ago

A new if not unique KQRN vs kb forced mate in three chess problem generated by a computer program, Chesthetica, using the Digital Synaptic Neural Substrate (DSNS) computational creativity approach. It doesn't use endgame tablebases, neural networks or any kind of machine learning found in traditional AI. Depending on the type and complexity of the problem desired, a single instance of Chesthetica running on a desktop computer can probably generate anywhere between one and ten problems per hour.

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6R1/2k5/2b1QK2/2N5/8/8/8/8 w - - 0 1
White to Play and Mate in 3
Chesthetica v12.56 (Selangor, Malaysia)
Generated on 27 Jun 2022 at 9:10:39 AM
Solvability Estimate = Difficult

Even with the same version number, each copy of Chesthetica 'evolves' and may perform somewhat differently over time. Get a glimpse into the 'mind' of a computer composer. Did you find this one interesting or have something else to say? Leave a comment below! Over time, the tactics you see in these puzzles will help you improve your game.

Similar Chess Problems by Chesthetica: 00086, 02164, 03453.

Solution

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