Computer-Generated Chess Problem 03877

in #chesslast year

A 'KQBN vs kn' mate in three chess problem generated autonomously by a computer program, Chesthetica, using the 'digital synaptic neural substrate' (DSNS) computational creativity approach. It doesn't use endgame tablebases, deep learning or any kind of traditional artificial intelligence (AI).

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1B6/6Q1/4k3/7K/n7/1N6/8/8 w - - 0 1
White to Play and Mate in 3
Chesthetica v12.60 (Selangor, Malaysia)
Generated on 3 Oct 2022 at 2:26:30 PM
Solvability Estimate = Difficult

Sometimes an earlier version of Chesthetica is credited for a more recent problem because that version was still running on that computer at the time. White has a decisive material advantage in this position but the winning sequence may not be immediately clear. Did you find this one interesting or have something else to say? Leave a comment below! Feel free to copy the position into a chess engine and potentially discover even more variations. If you're wondering how complex some chess problems can get, read this.

Similar Chess Problems by Chesthetica: 00327, 00339, 01685, 01857, 02978, 03814.

Solution

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