Computer-Generated Chess Problem 02978

in #chess4 years ago

What we have here is a 'KQBN vs kn' mate in 2 chess puzzle created by the program, Chesthetica, using the Digital Synaptic Neural Substrate AI computational creativity method. Chesthetica can compose problems that might otherwise take centuries or longer for human composers to think of, so you may enjoy them right now. Chesthetica is able to generate mates in 3, mates in 4, mates in 5, study-like constructs and also compose problems using specific combinations of pieces fed into it (e.g. composing something original using only a rook vs. five pawns). Read more about it on ChessBase.

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8/8/5N2/3Qn3/8/4k1K1/6B1/8 w - - 0 1
White to Play and Mate in 2
Chesthetica v11.79 (Selangor, Malaysia)
Generated on 7 Jul 2020 at 3:03:05 PM
Solvability Estimate = Difficult

Humans have been composing original chess problems for over a thousand years. Now a computer can do it too. White has a decisive material advantage in this position but the winning sequence may not be immediately clear. Leave a comment below, if you like. Some of these problems may be trivial for you, especially if you're a club or master player but bear in mind that chess lovers can be found at all levels of play. So do check out some of the other problems. You can probably find something more to your taste.

Similar Chess Problems by Chesthetica: 00327, 00339, 01685, 01857.

Solution

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