Computer-Generated Chess Problem 03876

in #chess2 years ago

This is an original 'KRBNP vs kpp' forced mate in five chess problem generated by a computer program, Chesthetica, using the 'digital synaptic neural substrate' (DSNS) computational creativity approach. It doesn't use endgame tablebases, deep learning or any kind of traditional artificial intelligence (AI). There is no known limit to the quantity or type of compositions that can be generated.

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5k1B/8/6K1/3p1P1N/8/8/5p1R/8 w - - 0 1
White to Play and Mate in 5
Chesthetica v12.60 (Selangor, Malaysia)
Generated on 3 Oct 2022 at 7:55:54 AM
Solvability Estimate = Moderate

Chesthetica, especially if running on multiple computers or operating system user accounts, is capable of generating far too many compositions than can be published in a timely fashion here. The newer ones will therefore only be published some time later. This is why the composition or generation date above does not match today's date. What was the machine 'thinking' when it came up with this? Leave a comment below if you like. Over time, the tactics you see in these puzzles will help you improve your game.

Similar Chess Problems by Chesthetica: 00042, 02489, 03601, 03764.

Solution

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