Computer-Generated Chess Problem 03743

in #chess2 years ago

A 'KQBNNP vs kqrnn' mate in four chess puzzle by a computer program, Chesthetica, using the 'digital synaptic neural substrate' (DSNS) computational creativity approach. It doesn't use endgame tablebases, deep learning or any kind of traditional artificial intelligence (AI). You can learn more about the DSNS here.

image.png

Q5q1/2Pkr1n1/4n3/7N/6N1/1BK5/8/8 w - - 0 1
White to Play and Mate in 4
Chesthetica v12.56 (Selangor, Malaysia)
Generated on 29 Jun 2022 at 6:36:48 AM
Solvability Estimate = Difficult

Sometimes an earlier version of Chesthetica is credited for a more recent problem because that version was still running on that computer at the time. Leave a comment below if you like. Feel free to copy the position into a chess engine and potentially discover even more variations.

A Similar Chess Problem by Chesthetica: 02050

Solution

Coin Marketplace

STEEM 0.18
TRX 0.16
JST 0.030
BTC 62753.87
ETH 2445.66
USDT 1.00
SBD 2.67