Computer-Generated Chess Problem 03705

in #chess2 years ago

Consider this 'KQRBP vs kqrr' five-move chess construct composed autonomously by a computer using the DSNS computational creativity approach which doesn't use any kind of traditional AI. Chesthetica has the creative ability to compose positions that may otherwise take centuries to arise in an actual game, if ever. Depending on the type and complexity of the problem desired, a single instance of Chesthetica running on a desktop computer can probably generate anywhere between one and ten problems per hour. The largest complete (Lomonosov) tablebase today is for seven pieces which contains over 500 trillion positions. With each additional piece, the number of possible positions increases exponentially. It is therefore unlikely that this problem with nine pieces could have been taken from such a database.

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3Qr3/2P3K1/8/4B3/1k3q2/R7/1r6/8 w - - 0 1
White to Play and Mate in 5
Chesthetica v12.55 (Selangor, Malaysia)
Generated on 2 Jun 2022 at 5:52:42 PM
Solvability Estimate = Moderate

Composing a chess puzzle or problem requires creativity and it's not easy even for most humans. White has a pawn and a bishop for Black's rook. Do share and try out some of the others too. Solving chess puzzles like this can also help improve your game.

A Similar Chess Problem by Chesthetica: 00980

Solution

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