Computer-Generated Chess Problem 03678

in #chess2 months ago

Now, here we have a 'KQBP vs kp' mate in three chess puzzle or problem (whichever you wish to call it) composed by the program, Chesthetica, using the approach known as the DSNS from the sub-field of AI, computational creativity. Depending on the type and complexity of the problem desired, a single instance of Chesthetica running on a desktop computer can probably generate anywhere between one and ten problems per hour.


8/6Q1/8/2K3B1/8/3k1P2/5p2/8 w - - 0 1
White to Play and Mate in 3
Chesthetica v12.55 (Selangor, Malaysia)
Generated on 15 May 2022 at 8:14:21 PM
Solvability Estimate = Moderate

Sometimes an earlier version of Chesthetica is credited for a more recent problem because that version was still running on that computer at the time. Get a glimpse into the 'mind' of a computer composer. Why not time yourself how long it took you to solve this? Solving chess puzzles like this can also help improve your game.

Similar Chess Problems by Chesthetica: 00232, 02071, 02156.


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