Computer-Generated Chess Problem 03677

in #chess2 years ago

An original 'KQBB vs knp' mate in two chess puzzle or problem (whichever you wish to call it) composed by the prototype computer program, Chesthetica, using the DSNS computational creativity method. It does not use endgame tablebases, artificial neural networks, machine learning or any kind of typical AI. The chess board is a virtually limitless canvas for the expression of creative ideas (even by computer).

image.png

3B4/4Q3/8/1K1k1p2/8/4n2B/8/8 w - - 0 1
White to Play and Mate in 2
Chesthetica v12.55 (Selangor, Malaysia)
Generated on 15 May 2022 at 5:47:57 AM
Solvability Estimate = Difficult

Composing a chess puzzle or problem requires creativity and it's not easy even for most humans. Now, let's see what else there is to say. Give me a moment. Did you find this one interesting or have something else to say? Leave a comment below! As a whole, these problems are intended to cater to players of all skill levels.

Solution

Coin Marketplace

STEEM 0.30
TRX 0.11
JST 0.033
BTC 64275.05
ETH 3147.49
USDT 1.00
SBD 4.29