Computer-Generated Chess Problem 03638

in #chess2 years ago

An original 'KQRPP vs kbp' mate in three chess problem generated autonomously by Chesthetica using the fairly new computational creativity approach known as the DSNS (Digital Synaptic Neural Substrate). Chesthetica is able to generate three-movers, four-moves, five-movers and study-like constructs and also compose problems using specific pieces types fed into it (such as using only a queen vs. rook and knight). Read more about it on ChessBase.

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8/2b4p/3P1K1k/7P/8/4R3/4Q3/8 w - - 0 1
White to Play and Mate in 3
Chesthetica v12.51 (Selangor, Malaysia)
Generated on 5 Apr 2022 at 7:10:41 AM
Solvability Estimate = Difficult

Most changes to Chesthetica that result in a slightly higher version number are simply to improve the interface or fix a minor bug, by the way. White has a decisive material advantage in this position but the winning sequence may not be immediately clear. Leave a comment below if you like. Collectively, these puzzles are intended to cater to players of all levels.

A Similar Chess Problem by Chesthetica: 02748

Solution

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