Computer-Generated Chess Problem 03637

in #chess2 years ago

Contemplate this 'KRRNP vs kqpp' mate in five chess problem generated autonomously by a computer using the DSNS computational creativity method. It does not use endgame tablebases, artificial neural networks, machine learning or any kind of typical AI. The chess board is a virtually limitless canvas for the expression of creative ideas (even by computer). Depending on the type and complexity of the problem desired, a single instance of Chesthetica running on a desktop computer can probably generate anywhere between one and ten problems per hour. The position below contains nine pieces.

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8/q7/1R1p4/8/8/P5R1/4K2p/6Nk w - - 0 1
White to Play and Mate in 5
Chesthetica v12.51 (Selangor, Malaysia)
Generated on 3 Apr 2022 at 8:16:22 AM
Solvability Estimate = Moderate

Humans have been composing original chess problems for over a thousand years. Now a computer can do it too. White is significantly ahead in material. Try to solve this as quickly as you can. If you like it, please share with others. Over time, the tactics you see in these puzzles will help you improve your game. If you're wondering how complex some chess problems can get, read this.

Solution

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