Computer-Generated Chess Problem 03639

in #chess2 years ago

A newly published and original KQRB vs kqrn chess puzzle by the program, Chesthetica, using the DSNS computational creativity approach which does not use any kind of machine or deep learning. Chesthetica is able to generate mates in two, mates in three, mates in four, mates in five, study-like constructs and also compose problems using specific combinations of pieces fed into it (e.g., to compose something using a rook, bishop, knight and three pawns vs. a queen and a rook). Read more about it on ChessBase. Noteworthy here is that a chess position with over seven pieces would not likely have been derived or taken from an endgame tablebase because seven pieces is the present limit. A complete or full tablebase for eight pieces does not yet exist.

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2k2qr1/R7/3n4/3K3Q/3B4/8/8/8 w - - 0 1
White to Play and Mate in 5
Chesthetica v12.51 (Selangor, Malaysia)
Generated on 5 Apr 2022 at 8:14:43 AM
Solvability Estimate = Moderate

Most changes to Chesthetica that result in a slightly higher version number are simply to improve the interface or fix a minor bug, by the way. Material is even. Leave a comment below if you like. Take some time to study the analysis and you might appreciate the puzzle a little more.

Similar Chess Problems by Chesthetica: 00973, 01015, 03303.

Solution

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