Computer-Generated Chess Problem 03584

in #chess2 years ago

A newly published and original KRRBP vs kbp chess puzzle or problem (whichever you wish to call it) composed by the program, Chesthetica, using the DSNS computational creativity approach which does not use any kind of machine or deep learning. Chesthetica is able to generate mates in two, mates in three, mates in four, mates in five, study-like constructs and also compose problems using specific combinations of pieces fed into it (e.g., to compose something using a rook, bishop, knight and three pawns vs. a queen and a rook). Read more about it on ChessBase. Any chess position with this many pieces is very unlikely to have been obtained from known endgame databases. Chesthetica is therefore the real McCoy.

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6R1/8/8/B6b/2K5/k2P1R2/2p5/8 w - - 0 1
White to Play and Mate in 4
Chesthetica v12.48 (Selangor, Malaysia)
Generated on 2 Feb 2022 at 11:25:24 AM
Solvability Estimate = Moderate

Sometimes an earlier version of Chesthetica is credited for a more recent problem because that version was still running on that computer at the time. White has a decisive material advantage in this position but the winning sequence may not be immediately clear. Leave a comment below if you like. Take some time to study the analysis and you might appreciate the puzzle a little more.

Similar Chess Problems by Chesthetica: 01790, 02311.

Solution

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