Computer-Generated Chess Problem 03548

in #chess2 years ago

Consider this 'KQBNP vs krrp' five-move chess construct composed autonomously by a computer using the DSNS computational creativity approach which doesn't use any kind of traditional AI. Chesthetica has the creative ability to compose positions that may otherwise take centuries to arise in an actual game, if ever. There is no known limit to the quantity or type of compositions that can be generated. The largest endgame tablebase in existence today is for 7 pieces (Lomonosov) which contains over 500 trillion positions, most of which have not and never will be seen by human eyes. This problem with 9 pieces goes even beyond that and was therefore composed without any such help whatsoever.

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8/8/5P2/1Q4B1/4N3/k5K1/rp6/3r4 w - - 0 1
White to Play and Mate in 5
Chesthetica v12.45 (Selangor, Malaysia)
Generated on 20 Dec 2021 at 8:43:17 PM
Solvability Estimate = Difficult

Some of the earliest chess problems by humans are over 10 centuries old but original ones by computer are very recent. White has a queen, a bishop and a knight for Black's two rooks. Do share and try out some of the others too. Solving chess puzzles like this can also help improve your game.

Solution

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