Computer-Generated Chess Problem 03409

in #chess3 years ago

Now, here we have a 'KRBBNN vs krn' mate in 3 chess puzzle created by a computer program, Chesthetica, using the approach known as the DSNS from the sub-field of AI, computational creativity. Depending on the type and complexity of the problem desired, a single instance of Chesthetica running on a desktop computer can probably generate anywhere between one and ten problems per hour. The largest endgame tablebase in existence today is for 7 pieces (Lomonosov) which contains over 500 trillion positions, most of which have not been seen by human eyes. This problem with 9 pieces goes even beyond that and was therefore composed without any such help.

image.png

2n4K/2rN1kB1/8/5B2/4N3/8/8/3R4 w - - 0 1
White to Play and Mate in 3
Chesthetica v12.35 (Selangor, Malaysia)
Generated on 2 Aug 2021 at 10:50:34 PM
Solvability Estimate = Difficult

Composing a chess puzzle or problem requires creativity and it's not easy even for most humans. White is ahead by two bishops and a knight. Why not time yourself how long it took you to solve this? Collectively, these puzzles are intended to cater to players of all levels.

Solution

Coin Marketplace

STEEM 0.20
TRX 0.19
JST 0.034
BTC 91295.19
ETH 3130.58
USDT 1.00
SBD 2.89