Computer-Generated Chess Problem 03411

in #chess3 years ago

A new if not unique KBP vs kbp forced mate in four chess problem generated autonomously by a computer program, Chesthetica, using the Digital Synaptic Neural Substrate (DSNS) computational creativity approach. It doesn't use endgame tablebases, neural networks or any kind of machine learning found in traditional AI. Depending on the type and complexity of the problem desired, a single instance of Chesthetica running on a desktop computer can probably generate anywhere between one and ten problems per hour.

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k1K3b1/p7/2P5/8/8/8/4B3/8 w - - 0 1
White to Play and Mate in 4
Chesthetica v12.38 (Selangor, Malaysia)
Generated on 5 Aug 2021 at 2:24:54 AM
Solvability Estimate = Easy

These chess puzzles are published in order based on the composition date and time stamp above. Due to the sheer volume of compositions generated, the latest ones may therefore only be published later on. Get a glimpse into the 'mind' of a computer composer. Did you find this one interesting or have something else to say? Leave a comment below! Over time, the tactics you see in these puzzles will help you improve your game.

A Similar Chess Problem by Chesthetica: 00693

Solution

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