Computer-Generated Chess Problem 03322

in #chess3 years ago

Published online for the first time, consider this KRBP vs k mate in 2 chess puzzle created by a computer using the 'Digital Synaptic Neural Substrate' computational creativity method. It does not use endgame tablebases, artificial neural networks, machine learning or any kind of typical AI. There is no known limit to the quantity or type of compositions that can be generated.

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8/K1k1BP2/8/5R2/8/8/8/8 w - - 0 1
White to Play and Mate in 2
Chesthetica v12.30 (Selangor, Malaysia)
Generated on 12 May 2021 at 7:12:13 PM
Solvability Estimate = Moderate

Chesthetica, especially if running on multiple computers or operating system user accounts, is capable of generating far too many compositions than can be published in a timely fashion here. The newer ones will therefore only be published some time later. This is why the composition date above does not match today's date. White is ahead by a bishop, a pawn and a rook. Did you find this one interesting or have something else to say? Leave a comment below! Note that not all the chess problems are like this. They cover quite the spectrum of solving ability and there are thousands published already.

Similar Chess Problems by Chesthetica: 01475, 01792, 01950, 02026, 02789.

Solution

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