Computer-Generated Chess Problem 02789

in #chess4 years ago

Contemplate this 'KRBP vs k' mate in 5 chess problem generated by a computer using the 'Digital Synaptic Neural Substrate' computational creativity method. It does not use endgame tablebases, artificial neural networks, machine learning or any kind of typical AI. The chess board is a virtually limitless canvas for the expression of creative ideas (even by computer). Depending on the type and complexity of the problem desired, a single instance of Chesthetica running on a desktop computer can probably generate anywhere between one and ten problems per hour.

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3K4/R7/1k6/8/2B5/1P6/8/8 w - - 0 1
White to Play and Mate in 5
Chesthetica v11.52 (Selangor, Malaysia)
Generated on 9 Nov 2019 at 5:32:12 AM
Solvability Estimate = Easy

These chess puzzles are published in order based on the composition date and time stamp above. Due to the sheer volume of compositions generated, the latest ones may therefore only be published later on. White is over a rook's worth in material but the precise win in this position still needs to be found. Try to solve this as quickly as you can. If you like it, please share with others. As a whole, these problems are intended to cater to players of all skill levels.

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Solution

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