Computer-Generated Chess Problem 02026

in #chess5 years ago

Now, here we have a 'KRBP vs k' mate in 4 chess puzzle created by the program, Chesthetica, using the 'DSNS' computational creativity approach which does not use any kind of machine or deep learning. Chesthetica is able to use the technology to express original creative thought in this domain. It also never had behind it a team of highly skilled programmers, consultants or the kind of hardware millions of IBM or Google dollars could buy. Chesthetica is able to generate mates in 3, mates in 4, mates in 5, study-like constructs and also compose problems using specific combinations of pieces fed into it (e.g. instructing it to compose something using a queen, rook and bishop vs. queen and two knights). Read more about it on ChessBase.


1K5B/P7/2k5/8/8/8/8/6R1 w - - 0 1
White to Play and Mate in 4
Chesthetica v10.63 : Selangor, Malaysia
2018.4.13 3:24:43 PM
Solvability Estimate = Moderate

Humans have been composing original chess problems for over a thousand years. Now a computer can do it too. Everything composed by Chesthetica is original. If this one is too easy or too difficult for you, try out some of the others. Solving chess puzzles like this can also help improve your game.

Solution (Skip to 0:35)

Coin Marketplace

STEEM 0.30
TRX 0.12
JST 0.032
BTC 59359.30
ETH 3007.24
USDT 1.00
SBD 3.75