Computer-Generated Chess Problem 03239

in #chess3 years ago

A newly published and original KQRP vs krnn chess construct composed autonomously by the program, Chesthetica, using the 'DSNS' computational creativity approach which does not use any kind of machine or deep learning. Chesthetica is able to generate mates in 2, mates in 3, mates in 4, mates in 5, study-like constructs and also compose problems using specific combinations of pieces fed into it (e.g., to compose something using a rook, bishop, knight and three pawns vs. a queen and a rook). Read more about it on ChessBase.

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5kr1/8/3PK3/4n3/8/3Qn3/8/6R1 w - - 0 1
White to Play and Mate in 4
Chesthetica v12.28 (Selangor, Malaysia)
Generated on 10 Mar 2021 at 11:05:14 PM
Solvability Estimate = Difficult

What was the machine 'thinking' when it came up with this? Leave a comment below, if you like. Take some time to study the analysis and you might appreciate the puzzle a little more.

Solution

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