Computer-Generated Chess Problem 03240
Published online for the first time, consider this KRRBNP vs kbn chess problem generated by the program, Chesthetica, using the 'Digital Synaptic Neural Substrate' computational creativity approach which does not use any kind of deep learning. There is no known limit to the quantity or type of compositions that can be generated. The largest endgame tablebase in existence today is for 7 pieces (Lomonosov) which contains over 500 trillion positions, most of which have not been seen by human eyes. This problem with 9 pieces goes even beyond that and was therefore composed without any such help.
White to Play and Mate in 3
Chesthetica v12.28 (Selangor, Malaysia)
Generated on 12 Mar 2021 at 1:39:48 PM
Most changes to Chesthetica that result in a slightly higher 'version number' are simply to improve the interface, by the way. White is ahead by two rooks and a pawn. If this one is too easy or too difficult for you, try out some of the others. Take some time to study the analysis and you might appreciate the puzzle a little more.
Solution