Computer-Generated Chess Problem 03238

in #chess3 years ago

Published online for the first time, consider this KQBP vs kqbppp mate in 4 chess construct composed autonomously by a computer using the computational creativity approach which doesn't use any kind of traditional AI or even deep learning. There is no known limit to the quantity or type of compositions that can be generated. The largest endgame tablebase in existence today is for 7 pieces (Lomonosov) which contains over 500 trillion positions, most of which have not and never will be seen by human eyes. This problem with 10 pieces goes even beyond that and was therefore composed without any such help whatsoever.

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4q3/1p1Pbp2/Q7/4k3/3p2B1/5K2/8/8 w - - 0 1
White to Play and Mate in 4
Chesthetica v12.28 (Selangor, Malaysia)
Generated on 10 Mar 2021 at 9:00:01 PM
Solvability Estimate = Moderate

Composing a chess puzzle or problem requires creativity and it's not easy even for most humans. Black is ahead by two pawns. Did you find this one interesting or have something else to say? Leave a comment below! Note that not all the chess problems are like this. They cover quite the spectrum of solving ability and there are thousands published already.

Solution

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