Computer-Generated Chess Problem 03237

in #chess5 months ago

An original 'KQP vs kbpp' three-move chess puzzle or problem (whichever you wish to call it) composed by a computer using the Digital Synaptic Neural Substrate (DSNS) computational creativity approach. The DSNS does not use endgame tablebases, neural networks or any kind of machine learning found in traditional artificial intelligence (AI). It also has nothing to do with deep learning.


k7/p3Q3/p7/5K2/1b2P3/8/8/8 w - - 0 1
White to Play and Mate in 3
Chesthetica v12.28 (Selangor, Malaysia)
Generated on 10 Mar 2021 at 3:56:33 AM
Solvability Estimate = Difficult

If you notice an earlier version of Chesthetica listed with a newer problem, that simply means an earlier version may have been running on a different computer or OS user account. White is significantly ahead in material. Try to solve this as quickly as you can. If you like it, please share with others. Solving chess puzzles like this can be good for your health as it keeps your brain active. It may even delay or prevent dementia.


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