Computer-Generated Chess Problem 03147

in #chess3 years ago

A newly published and original KQRB vs kqp mate in 5 chess puzzle created by the prototype computer program, Chesthetica, using the 'Digital Synaptic Neural Substrate' computational creativity approach which does not use any kind of deep learning. After years of development, Chesthetica is able to use the technology to express original creative thought in this domain. Note that it also never had millions of IBM or Google dollars behind it. Learn about how these problems are selected here.

image.png

8/1B6/2Q5/8/8/6K1/2p1k3/1qR5 w - - 0 1
White to Play and Mate in 5
Chesthetica v12.18 (Selangor, Malaysia)
Generated on 1 Jan 2021 at 4:40:28 AM
Solvability Estimate = Difficult

White is over a rook's worth in material but the precise win in this position still needs to be found. Did you find this one interesting or have something else to say? Leave a comment below! As a whole, these problems are intended to cater to players of all skill levels.

A Similar Chess Problem by Chesthetica: 02858

Solution

Coin Marketplace

STEEM 0.16
TRX 0.12
JST 0.026
BTC 60313.79
ETH 2889.34
USDT 1.00
SBD 2.47