Computer-Generated Chess Problem 03148

in #chess3 years ago

Now, here we have a 'KQR vs kpp' mate in 3 chess problem generated autonomously by the prototype computer program, Chesthetica, using the approach known as the DSNS from the sub-field of AI, computational creativity. There is no known limit to the quantity or type of compositions that can be generated.

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8/6Q1/1pp5/1k6/3R4/8/8/2K5 w - - 0 1
White to Play and Mate in 3
Chesthetica v12.18 (Selangor, Malaysia)
Generated on 1 Jan 2021 at 4:43:41 AM
Solvability Estimate = Moderate

Humans have been composing original chess problems for over a thousand years. Now a computer can do it too. White has a decisive material advantage in this position but the winning sequence may not be immediately clear. Why not time yourself how long it took you to solve this? Some of these problems may be trivial for you, especially if you're a club or master player but bear in mind that chess lovers can be found at all levels of play. So do check out some of the other problems. You can probably find something more to your taste. If you're bored of standard chess, though, why not try this?

A Similar Chess Problem by Chesthetica: 00163

Solution

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