Computer-Generated Chess Problem 02858
A 'KQRB vs kqp' mate in 3 chess puzzle created by a computer program, Chesthetica, using the Digital Synaptic Neural Substrate (DSNS) computational creativity approach. It doesn't use endgame tablebases, neural networks or any kind of machine learning found in traditional AI.
![image.png](https://steemitimages.com/640x0/https://cdn.steemitimages.com/DQmUf9tfVK96DzMN5xTDd2Kcs9r7K45ECpupz9okgjc6apJ/image.png)
White to Play and Mate in 3
Chesthetica v11.62 (Selangor, Malaysia)
Generated on 6 Mar 2020 at 2:37:42 AM
Get a glimpse into the 'mind' of a computer composer. Did you find this one interesting or have something else to say? Leave a comment below! Feel free to copy the position into a chess engine and discover even more variations of the solution. Anyway, if standard chess isn't your thing, you might instead like SSCC.
Solution