Computer-Generated Chess Problem 03136
Take a look at this 'KQRR vs knppppp' mate in 4 chess construct composed autonomously by Chesthetica using the fairly new computational creativity approach called the 'DSNS'. There is also no proven limit to the quantity or type of legal compositions that can be automatically generated. The largest (Lomonosov) tablebase today is for 7 pieces which contains over 500 trillion positions. With each additional piece, the number of possible positions increases exponentially. It is therefore impossible that this problem with 11 pieces could have been taken from such a database.
![image.png](https://steemitimages.com/640x0/https://cdn.steemitimages.com/DQmbYw7AZzosQV69zTdZW5CRpHmTzUkayyUvKbD3tzibvys/image.png)
White to Play and Mate in 4
Chesthetica v12.18 (Selangor, Malaysia)
Generated on 28 Dec 2020 at 2:39:25 PM
Humans have been composing original chess problems for over a thousand years. Now a computer can do it too. White has a decisive material advantage in this position but the winning sequence may not be immediately clear. Looking at the position, it is somewhat cluttered. Try to solve this as quickly as you can. If you like it, please share with others. Solving chess puzzles like this can be good for your health as it keeps your brain active. It may even delay or prevent dementia. Anyway, if standard chess isn't your thing, you might instead like SSCC.
Solution