Computer-Generated Chess Problem 03135

in #chess3 years ago

Consider this 'KQR vs kqr' five-move chess puzzle created by a computer using the DSNS computational creativity approach which doesn't use any kind of traditional AI. Chesthetica has the creative ability to compose positions that may otherwise take centuries to arise in an actual game, if ever. There is no known limit to the quantity or type of compositions that can be generated.

image.png

8/8/1r6/2q5/K7/7Q/3R4/1k6 w - - 0 1
White to Play and Mate in 5
Chesthetica v12.18 (Selangor, Malaysia)
Generated on 26 Dec 2020 at 4:10:42 PM
Solvability Estimate = Moderate

Material is even. The white and black armies also have the same pieces, which is rare for a computer composition. Do share and try out some of the others too. Solving chess puzzles like this can also help improve your game.

Similar Chess Problems by Chesthetica: 00978, 01043, 03100, 03125.

Solution

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