Computer-Generated Chess Problem 03137

in #chess3 years ago

Consider this 'KQRRN vs kqrrn' chess puzzle created by the program, Chesthetica, using the 'Digital Synaptic Neural Substrate' computational creativity approach which does not use any kind of deep learning. There is no known limit to the quantity or type of compositions that can be generated. Any chess position over 7 pieces could not possibly have been derived from an endgame tablebase which today is limited to 7 pieces.

image.png

1q6/8/2K5/2n5/1Qr1rR2/3Nk3/8/1R6 w - - 0 1
White to Play and Mate in 5
Chesthetica v12.18 (Selangor, Malaysia)
Generated on 28 Dec 2020 at 8:25:04 PM
Solvability Estimate = Difficult

The material value is about equal. Both armies also have the same pieces. If this one is too easy or too difficult for you, try out some of the others. Feel free to copy the position into a chess engine and discover even more variations of the solution.

Solution

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