Computer-Generated Chess Problem 03100

in #chess3 years ago

Contemplate this 'KQR vs kqr' chess problem generated by a computer program, Chesthetica, using the Digital Synaptic Neural Substrate (DSNS) computational creativity approach. The DSNS does not use endgame tablebases, neural networks or any kind of machine learning found in traditional artificial intelligence (AI). It also has nothing to do with deep learning. There is no known limit to the quantity or type of compositions that can be generated.

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1r2q3/2Q5/8/4RK2/8/k7/8/8 w - - 0 1
White to Play and Mate in 5
Chesthetica v11.88 (Selangor, Malaysia)
Generated on 8 Nov 2020 at 9:44:57 AM
Solvability Estimate = Easy

Most changes to Chesthetica that result in a slightly higher 'version number' are simply to improve the interface, by the way. The material value is about equal. The white and black armies also have the same pieces, which is rare for a computer composition. Leave a comment below, if you like. Collectively, these puzzles are intended to cater to players of all levels.

Similar Chess Problems by Chesthetica: 00978, 01043

Solution

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