Computer-Generated Chess Problem 03129

in #chess3 years ago

A newly published and original KRBB vs kqp chess problem generated autonomously by the program, Chesthetica, using the 'DSNS' computational creativity approach which does not use any kind of machine or deep learning. Chesthetica is able to generate mates in 2, mates in 3, mates in 4, mates in 5, study-like constructs and also compose problems using specific combinations of pieces fed into it (e.g. to compose something using a rook, bishop, knight and three pawns vs. a queen and a rook). Read more about it on ChessBase.

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8/7q/8/8/8/7B/2p5/2R1BK1k w - - 0 1
White to Play and Mate in 3
Chesthetica v12.15 (Selangor, Malaysia)
Generated on 23 Dec 2020 at 2:11:39 AM
Solvability Estimate = Difficult

Composing a chess puzzle or problem requires creativity and it's not easy even for most humans. Get a glimpse into the 'mind' of a computer composer. Leave a comment below, if you like. Take some time to study the analysis and you might appreciate the puzzle a little more. Anyway, if standard chess isn't your thing, you might instead like SSCC.

A Similar Chess Problem by Chesthetica: 02289

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This sport is quite complex)) I tried to study it deeper and realized that I lack the talent to instantly analyze the opponent’s moves. I'd rather watch football to be honest.

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